Uses of Package
motris.model

Packages that use motris.model
motris   
motris.algorithm   
motris.algorithm.emcontour   
motris.data   
motris.gui   
motris.main   
motris.model   
 

Classes in motris.model used by motris
Actor
          Represents a 3-dimensional, trackable model
Camera
          Encapsulates all camera-related functions Coordinate system conversion global <-> camera <-> image plane shadow projection displacemnt rates
 

Classes in motris.model used by motris.algorithm
Actor
          Represents a 3-dimensional, trackable model
Camera
          Encapsulates all camera-related functions Coordinate system conversion global <-> camera <-> image plane shadow projection displacemnt rates
CarState
          Actor state that is specific for vehicles (because of the weird state vector there)
ImageGeometry
          Representing all geometric properties of an actor in the image plane, including visible edges and polygons for occlusions for both the object and its shadows
State
          Abstract class representing the State of an Actor.
 

Classes in motris.model used by motris.algorithm.emcontour
Actor
          Represents a 3-dimensional, trackable model
Camera
          Encapsulates all camera-related functions Coordinate system conversion global <-> camera <-> image plane shadow projection displacemnt rates
EdgeInterval
          Represents an Interval on a (2d or 3d) Edge.
ImageEdge
          Represents a 2-dimensional edge between two Vertices in the image plane
State
          Abstract class representing the State of an Actor.
 

Classes in motris.model used by motris.data
Camera
          Encapsulates all camera-related functions Coordinate system conversion global <-> camera <-> image plane shadow projection displacemnt rates
 

Classes in motris.model used by motris.gui
Actor
          Represents a 3-dimensional, trackable model
Camera
          Encapsulates all camera-related functions Coordinate system conversion global <-> camera <-> image plane shadow projection displacemnt rates
EdgeInterval
          Represents an Interval on a (2d or 3d) Edge.
ImageEdge
          Represents a 2-dimensional edge between two Vertices in the image plane
ImageGeometry
          Representing all geometric properties of an actor in the image plane, including visible edges and polygons for occlusions for both the object and its shadows
ImageVertex
          A 2-dimensional vertice in the image plane, possibly shared by different edges and polygons
 

Classes in motris.model used by motris.main
State
          Abstract class representing the State of an Actor.
 

Classes in motris.model used by motris.model
Camera
          Encapsulates all camera-related functions Coordinate system conversion global <-> camera <-> image plane shadow projection displacemnt rates
Convex2DPolygon
          Convex 2D Image Plane Polygon.
Convex3DPolygon
          Represents a 3-dimensional, planar, convex Polygon.
DynamicModel
          Interface for Dynamical Models which describe the transformation between the local coordinate systems of different actor parts (for instance body parts) the 1st and 2nd derivative of these transformations with respect to all degrees of freedom (free parameters)
EdgeInterval
          Represents an Interval on a (2d or 3d) Edge.
FreeParameter
          Same as a double-values Paramters but with a different TYPE property to mark it as an estimatable degree of freedom
ImageEdge
          Represents a 2-dimensional edge between two Vertices in the image plane
ImageGeometry
          Representing all geometric properties of an actor in the image plane, including visible edges and polygons for occlusions for both the object and its shadows
ImageVertex
          A 2-dimensional vertice in the image plane, possibly shared by different edges and polygons
RigidModel
          Rigid (ie unchangable, with no free size parameters) Model used to hiearchially build complex models such as humans.
SceneEdge
          Partially occludable Edge between 3-dimensional image vertices
SceneGeometry
          Representing all geometric properties of an actor in the 3-dimensional scene, including visible edges and polygons for occlusions for both the object and its shadows
SceneVertex
          SceneVertex represents a 3-Dimensional Scene Point.
ShadowHull.ShadowHullVertex
          Helper class encapsulating point with its connections in a graph
State
          Abstract class representing the State of an Actor.
VolumeRepresentation
          Represents a volume in 3d space and allows to write its properties (visible edges, occluding polygons and shadows) to be written into SceneGeometry.