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Packages that use motris.model  
motris  
motris.algorithm  
motris.algorithm.emcontour  
motris.data  
motris.gui  
motris.main  
motris.model 
Classes in motris.model used by motris  
Actor
Represents a 3dimensional, trackable model 

Camera
Encapsulates all camerarelated functions Coordinate system conversion global <> camera <> image plane shadow projection displacemnt rates 
Classes in motris.model used by motris.algorithm  
Actor
Represents a 3dimensional, trackable model 

Camera
Encapsulates all camerarelated functions Coordinate system conversion global <> camera <> image plane shadow projection displacemnt rates 

CarState
Actor state that is specific for vehicles (because of the weird state vector there) 

ImageGeometry
Representing all geometric properties of an actor in the image plane, including visible edges and polygons for occlusions for both the object and its shadows 

State
Abstract class representing the State of an Actor. 
Classes in motris.model used by motris.algorithm.emcontour  
Actor
Represents a 3dimensional, trackable model 

Camera
Encapsulates all camerarelated functions Coordinate system conversion global <> camera <> image plane shadow projection displacemnt rates 

EdgeInterval
Represents an Interval on a (2d or 3d) Edge. 

ImageEdge
Represents a 2dimensional edge between two Vertices in the image plane 

State
Abstract class representing the State of an Actor. 
Classes in motris.model used by motris.data  
Camera
Encapsulates all camerarelated functions Coordinate system conversion global <> camera <> image plane shadow projection displacemnt rates 
Classes in motris.model used by motris.gui  
Actor
Represents a 3dimensional, trackable model 

Camera
Encapsulates all camerarelated functions Coordinate system conversion global <> camera <> image plane shadow projection displacemnt rates 

EdgeInterval
Represents an Interval on a (2d or 3d) Edge. 

ImageEdge
Represents a 2dimensional edge between two Vertices in the image plane 

ImageGeometry
Representing all geometric properties of an actor in the image plane, including visible edges and polygons for occlusions for both the object and its shadows 

ImageVertex
A 2dimensional vertice in the image plane, possibly shared by different edges and polygons 
Classes in motris.model used by motris.main  
State
Abstract class representing the State of an Actor. 
Classes in motris.model used by motris.model  
Camera
Encapsulates all camerarelated functions Coordinate system conversion global <> camera <> image plane shadow projection displacemnt rates 

Convex2DPolygon
Convex 2D Image Plane Polygon. 

Convex3DPolygon
Represents a 3dimensional, planar, convex Polygon. 

DynamicModel
Interface for Dynamical Models which describe the transformation between the local coordinate systems of different actor parts (for instance body parts) the 1st and 2nd derivative of these transformations with respect to all degrees of freedom (free parameters) 

EdgeInterval
Represents an Interval on a (2d or 3d) Edge. 

FreeParameter
Same as a doublevalues Paramters but with a different TYPE property to mark it as an estimatable degree of freedom 

ImageEdge
Represents a 2dimensional edge between two Vertices in the image plane 

ImageGeometry
Representing all geometric properties of an actor in the image plane, including visible edges and polygons for occlusions for both the object and its shadows 

ImageVertex
A 2dimensional vertice in the image plane, possibly shared by different edges and polygons 

RigidModel
Rigid (ie unchangable, with no free size parameters) Model used to hiearchially build complex models such as humans. 

SceneEdge
Partially occludable Edge between 3dimensional image vertices 

SceneGeometry
Representing all geometric properties of an actor in the 3dimensional scene, including visible edges and polygons for occlusions for both the object and its shadows 

SceneVertex
SceneVertex represents a 3Dimensional Scene Point. 

ShadowHull.ShadowHullVertex
Helper class encapsulating point with its connections in a graph 

State
Abstract class representing the State of an Actor. 

VolumeRepresentation
Represents a volume in 3d space and allows to write its properties (visible edges, occluding polygons and shadows) to be written into SceneGeometry. 


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