Class Summary 
Actor 
Represents a 3dimensional, trackable model 
Camera 
Encapsulates all camerarelated functions
Coordinate system conversion global <> camera <> image plane
shadow projection
displacemnt rates

CarDynamicModelPece 
Dynamical Model introduced by Arthur E.C. 
CarState 
Actor state that is specific for vehicles (because of the weird state vector there) 
Convex2DPolygon 
Convex 2D Image Plane Polygon. 
Convex3DPolygon 
Represents a 3dimensional, planar, convex Polygon. 
ConvexHull 
Creates a convex hull of the points supplied. 
EdgeInterval 
Represents an Interval on a (2d or 3d) Edge. 
FreeParameter 
Same as a doublevalues Paramters but with a different TYPE property to mark it as an estimatable degree of freedom 
GeneralizedCone 

GenericState 

GenericVolumeRepresentation 
Represents a generic model consisting of
parameters
vertices defined in the terms of these parameters
polygons defined between vertices and
edges defined between vertices. 
ImageEdge 
Represents a 2dimensional edge between two Vertices in the image plane 
ImageGeometry 
Representing all geometric properties of an actor in the image plane, including visible edges and polygons for occlusions for both the object and its shadows 
ImageVertex 
A 2dimensional vertice in the image plane, possibly shared by different edges and polygons 
NonFreeParameter 
Same as normal, parameter (in contrast to a FreeParameter) 
RigidDynamicModel 
Simple dynamic model used in humans for instance 
RigidModel 
Rigid (ie unchangable, with no free size parameters) Model used to hiearchially build complex models such as humans. 
SceneEdge 
Partially occludable Edge between 3dimensional image vertices 
SceneGeometry 
Representing all geometric properties of an actor in the 3dimensional scene, including visible edges and polygons for occlusions for both the object and its shadows 
SceneVertex 
SceneVertex represents a 3Dimensional Scene Point. 
ShadowHull 
Creates a shadow hull of the vertices supplied using a giftwrapping algorithm. 
ShadowHull.ShadowHullVertex 
Helper class encapsulating point with its connections in a graph 
State 
Abstract class representing the State of an Actor. 
VolumeRepresentation 
Represents a volume in 3d space and allows to write its properties (visible edges, occluding polygons and shadows) to be written into SceneGeometry. 