Package motris.model

Interface Summary
DynamicModel Interface for Dynamical Models which describe the transformation between the local coordinate systems of different actor parts (for instance body parts) the 1st and 2nd derivative of these transformations with respect to all degrees of freedom (free parameters)

Class Summary
Actor Represents a 3-dimensional, trackable model
Camera Encapsulates all camera-related functions Coordinate system conversion global <-> camera <-> image plane shadow projection displacemnt rates
CarDynamicModelPece Dynamical Model introduced by Arthur E.C.
CarState Actor state that is specific for vehicles (because of the weird state vector there)
Convex2DPolygon Convex 2D Image Plane Polygon.
Convex3DPolygon Represents a 3-dimensional, planar, convex Polygon.
ConvexHull Creates a convex hull of the points supplied.
EdgeInterval Represents an Interval on a (2d or 3d) Edge.
FreeParameter Same as a double-values Paramters but with a different TYPE property to mark it as an estimatable degree of freedom
GenericVolumeRepresentation Represents a generic model consisting of parameters vertices defined in the terms of these parameters polygons defined between vertices and edges defined between vertices.
ImageEdge Represents a 2-dimensional edge between two Vertices in the image plane
ImageGeometry Representing all geometric properties of an actor in the image plane, including visible edges and polygons for occlusions for both the object and its shadows
ImageVertex A 2-dimensional vertice in the image plane, possibly shared by different edges and polygons
NonFreeParameter Same as normal, parameter (in contrast to a FreeParameter)
RigidDynamicModel Simple dynamic model used in humans for instance
RigidModel Rigid (ie unchangable, with no free size parameters) Model used to hiearchially build complex models such as humans.
SceneEdge Partially occludable Edge between 3-dimensional image vertices
SceneGeometry Representing all geometric properties of an actor in the 3-dimensional scene, including visible edges and polygons for occlusions for both the object and its shadows
SceneVertex SceneVertex represents a 3-Dimensional Scene Point.
ShadowHull Creates a shadow hull of the vertices supplied using a gift-wrapping algorithm.
ShadowHull.ShadowHullVertex Helper class encapsulating point with its connections in a graph
State Abstract class representing the State of an Actor.
VolumeRepresentation Represents a volume in 3d space and allows to write its properties (visible edges, occluding polygons and shadows) to be written into SceneGeometry.